Design Patterns
Design Patterns are standard solutions to common problems. By adhering to Design Patterns one avoids pitfalls of other solutions. On top of that, because Design Patterns are standard solutions, the solutions are also easily understood.
12 Factor App
ACID
Assume
Canary Release
Clarity
Coding vs Programming
Compentence
Complexity
Convention over Configuration
Conway's Law
Dead Letter Queue
Dependency Injection
Design for Failure
Dictator and Lieutenants Workflow
Divide and Conquer
DRY
Duck Typing
Eat the Frog in the Morning
Expectation Management
Fail Fast
Fall Fast
FedRamp
Finite vs Infinite Games
Four Eyes Principle
GdocP
Give Control
Hub and Spoke
Infrastructure as Code
IoC
ISO 13485
ISO 27001
ISO 27002
ISO 27018
ISO 29100
ISO-8601
IT Layers
JIT Access
KISS
Least Astonishment
Least Privilege
Loose Coupling
Low Hanging Fruit
Make everything as simple as possible, but no simpler
Method Chaining
Micro Services Architecture
Murphy's Law
NMOSU
Ostrich Principle
Overrides
Pair Programming
Pareto Principle
Path of Least Resistance
PEDone
PoC
Pregnant Women Theory
Reliability
ROI
Rollback
Search Engine Resistant
SEO
Separation Principle
Service Oriented Architecture
Simpson's Paradox
Single Point of Failure
Single Source of Truth
Small and Frequent
SoC
SWAT
The Five Rights
The Vehicle Principle
Tight Coupling
Trunk Based Development
Waterfall
YAGNI
You are stressed because you give a ...
You Build It, You Run It
ZTA
ZTNA